Friday 5 July 2013

July 5th progress

Today I was able to completely finish fixing all of the bugs and glitches I could find as well as make more improvements. The crafting feature has been re-implemented, and can now be accessed directly from inside the players house. A few pieces of character customizable content was added (still not much). Several major features were also fixed today such as the day and night cycle, and most importantly I was able to pinpoint and remove an error within the world beyond scenes that would cause a game freeze.

All together a majority of todays progress was done on the world beyond enemy spawn system, lootable spawn system, and technical fixes within the world beyond as well.

For this weekend I will be visiting Greenguy and Skyepilot, whom are both going to test the game and look for glitches/bugs to fix, as well as make suggestions for small improvements before beta. The only other things I am sure need to be done before beta are as follows:
-Add more quests (currently only one quest with all of the new features)
-Add more décor to world beyond scenes (weeds, trash, etc.)
-Add more décor to store scenes
-More weapons for sale in gun store
     -Create sprites for arrows and crossbow bolts
-Implement general store
-Add a few non-interactive NPCs to town
-Add store clerks in stores
-Add new path generators for the world beyond scenes (as well as fixing existing ones)
-Lastly to fix any issues found by Greenguy and skyepilot

-Tgb

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