Saturday 1 December 2012

0.4.2 Art Update Release!


Download (0.4.2)
https://dl.dropbox.com/sh/n7ndo8uhdxd0feu/IZ2LVi03bu/Renewal.swf?dl=1
*Unfortunately after several attempts with the size of this latest version I was unable to upload it online. So instead here is a downloadable version of the game, feedback works the same and feel free to delete it off of your computer when we come out with a new release.*
*Note: You need to run the file with Adobe Shockwave player, if anybody has questions about that feel free to ask and I can point you to the right place. It can also be opened with your internet browser (IE, firefox, etc)*


V0.4.2
Art Update
Graphics
New Grass
            àNew Paths
New Tree: Longer stem
            àWhen tree is cut down, all leaves are gone now
Wood Benches and coloured trash bins
            àTrash bins (Red, Orange, and Blue)
            àTrash bins: Possible to Loot (Small AP reward as well)
Dead Body
            àBlood splatters
            àDead body: Possible to Loot
New Items:
àRotten apple (Consumable)
àWeapon Recipe (Tiers: I, II, and III)
New boxes:
            àLevel up box, quest menu box
                        àMakes reading the text a lot easier!
            àNew dialogue box
            àBoth have splotchy bloodlike effect with transparent backgrounds
New Enemy!!!
àCrawler: This zombie was once the poor victim of a misfired shotgun shell. Unfortunately for it, the shot was only able to take out its legs, and leave it living in a life full of misery. (Contains Less loot then the ‘walkers’)
            àStats:
                        àAttacks (Damage): 3 - 6
àAccuracy (%): 60
àRadius to join fight: 80
àXP: 10 - 12
àAP: 5 - 8
àMoney (Max.): $30
àSpeed: 3.5
            àModified stats for original zombies.
            àStats:
                        àAttacks (Damage): 3 – 7
                        àAccuracy (%): 70
                        àRadius to join fight: 180
                        àXP: 10 - 15
                        àAP: 5 - 10
                        àMoney (Max.): $30
                        àSpeed: 5 (faster)
Music/Sound (Want feedback)
6 All NEW songs!
            àNew Music is from Classi (Original songs from Satyre are still included)
            à5 Background songs (New)
            à1 Battle song (new)
New background music loop feature (Music only starts from the beginning of its loop after another song ends or you enter/leave a battle.)
            àThis means changing scenes will not affect the flow of music unless it’s into/out of a fight.
Other:
-When you approach a zombie in the world beyond, it pauses the game and sends you into fight. Should be no more glitches with the player pushing the zombies around the map
-Zombies actually have accuracy now (Whereas before they ALWAYS hit you)
-When looting zombies do not disappear (Looting is no longer a way to escape big groups of zombies)
-Enemy portraits for the fight scene have been re-positioned to suit the needs of new types of zombies (crawler)
 
Inventory Menu: No need to take your hands off the keyboard and use the mouse when navigating the inventory menu. You can mouse over and click, or just hit the up/down arrows and it will change which option you are on; then simply press enter(Action) to go into that page.


Saturday 10 November 2012

Upcoming: Art update (0.4.2)

We have already started working hard towards another small release that is going to contain the arts in it. This includes visual arts and musical arts.

If you want a sneak peak at the music that is going to be put into it you can view a bunch of it here:
http://soundcloud.com/classi/tracks

Credits go to Classi, a college friend of Greenguy who has nicely allowed us to use his amazing tunes in Renewal. Make sure you guys check out his profile there on soundcloud and feel free to favourite his music. If you have any comments on it please let me know, and/or you could even leave Classi a personal comment if you like his music as much as the Renewal team does.

Anyways, we are also going to be doing a couple fairly big graphics updates for this, including;
-Improved grass
-Park benches & garbage cans (come with a surprise)
-& lots More
*Sneak peak(s) Below*


-Tgb

Friday 9 November 2012

0.4.1 Released


V0.4.1
Weapon Skills content pack

*17 All NEW skills for your weapons, some skills can be specific to a weapon*
*AP system has been added*
      -->AP can be gained from consuming different coloured sports drinks or just from simply completing/winning battles.

New Items:
-Red, Green, and Purple sports drinks
      --> Each heal 5HP and grant 40AP to aid in using those newly bought skills of yours ;)

New Graphics (Non-Items):
-Various buffs/debuffs
      -->Bleeding
      -->5 tiers of poison (1st, 2nd, 3rd, 4th, 5th)
      --> ACC up, ACC down
      -->ATK up, ATK down
      --> Other (Plus/Minus sign for default)

Fixes:
-Ease of entrance from south.
      -->As well as fixed collision when coming into town from the south (World Beyond)

Look forward to some news on 0.4.2 in the coming days :)
Make sure to tell your friends about us on Facebook, Twitter, Google, and everywhere else ;)

http://www.stencyl.com/game/play/13503

Monday 5 November 2012

Information for 0.04.1

0.04.1 is under current development as a weapon skills pack. As many previous fans may know, Renewal has had skills in it  since its earliest release of 0.01, with very few possibilities, and in most cases not EVEN possible to use them.

Fortunately we can now claim to have hit a significant milestone in the development of skills. Inclusing atleast 17 all new skills for your weapons with there own personalized stats. Some skills have the capabilities of dealing extra damge, dealing de-buffs to foes, granting buffs to oneself, or even effecting the chances you have of looting certain items. If you stay tuned on this thread you may be able to get your hand on a sneak peak of just a few of these new amazing skills.

That's not it either... a new exciting feature that is also almost completely implemented is a new form of "currency" if you must call it that. Of course cash is spent to purchase skills, but AP -short form for action points- is spent to use a skill on the spot. AP will be earned from fights/drinking energy drinks etc. AP is a very simple feature that is being put in place to help balance the use of skills in battle and of course to make the struggle for survival more of a fun challenge for all of you fans ;)

That's all now, look forward to more information on this minor update later on this week, and make sure to tell all of your friends about us here with Renewal :)

-Tgb

Intro to Renewal 0.04

Renewal is a zombie survival game where the goal is basically to survive for as long as you can. If you want to know more I think you should give the game a try.

We are now into V0.04 and the game has so far progressed an extreme amount since we released 0.01. The newest Update includes plenty of fixes and some nice new features that I think you will all be excited for ;) If you want more information on the latest release (0.04) you can read it just below.

Our team consists of:

Tgbtom (Main Coder)
Skyepilot2 (Spriter and graphics designer)
GreenGuy (Spriter and graphics designer)
Satyre (Music Contributer)

V0.04
-NEW LOGO
-3 new world beyond scenes
Randomly spawned sheds (up to 3 between the 4 scenes)
Semi-Randomly spawned sheds can be looted from! (Money, weapons, ammo)
-Money system
Skills can officially be purchased
Money can be looted from zombies
-Control System (Limited but improved drastically)
One control cannot be assigned two separate purposes
Movement controls
Open Inventory
Open Options Menu (NEW!)
Open Recipe book
Action button (Talk, enter/leave buildings/scenes)
-Combat system
Text now indicates whether it is your turn or the foes turn
Sound effects corresponding to weapons (Still working on new sounds)
Looting: Stackable loots(2Xrotten Flesh, 45X Metal Pellets)
Actor indicator in fight scene that tells you how much ammo you have for the current weapon

New Graphics:
-New main menu
-Finished the craft background
-New Building: SHED
-New decorations:
3 new weeds
-Northern and southern borders of town (fenced with small gates)
-New arrows indicating where scenes can be left generally
-Outline on paths has been darkened, paths look has been improved slightly

 New Items:
-Canned beans
-Tulip Air Rifle
-Metal Pellet (Ammo)
-Rotten Flesh (No good use yet)
-Hand Saw
-Hammer
-Box of Nails

Other Fixes:
-Game freeze when cutting down trees has been fixed (No longer will you find zombie’s glitching out on tree stumps)
-Zombies start moving as soon as they are spawned
-When a menu is opened, zombie do not need to be regenerated (They are put back in the same place) This way people cannot escape a large battle by simply going into their menus
-The intro tutorial will no longer go back to earlier steps if you accidentally re-do one of them (E.G, pressing E/I will no longer put the tutorial back to that step and make you redo it all).
To skip the tutorial for players with experience, they may simply press F (Default) to open the options menu and then the same key to close it.
-Sometimes trees were not being cut down? Fixed



Thank you.

Here you may play the latest version of the game online (Beta):
http://www.stencyl.com/game/play/13503 <-- V0.04
http://www.newgrounds.com/portal/view/599829 <-- V0.04

P.S. If you have any ideas/concepts that you think will be interesting to see in later verions of this game let me know and we'd be glad to try it out (might even be part of our long planned list).