Download (0.4.2)
*Unfortunately after several attempts with the size of this latest version I was unable to upload it online. So instead here is a downloadable version of the game, feedback works the same and feel free to delete it off of your computer when we come out with a new release.*
*Note: You need to run the file with Adobe Shockwave player, if anybody has questions about that feel free to ask and I can point you to the right place. It can also be opened with your internet browser (IE, firefox, etc)*
V0.4.2
Art Update
Graphics
New Grass
àNew Paths
New Tree:
Longer stem
àWhen tree is cut down, all leaves are
gone now
Wood
Benches and coloured trash bins
àTrash bins (Red, Orange, and Blue)
àTrash bins: Possible to Loot (Small AP
reward as well)
Dead Body
àBlood splatters
àDead body: Possible to Loot
New Items:
àRotten apple (Consumable)
àWeapon Recipe (Tiers: I, II, and III)
New boxes:
àLevel up box, quest menu box
àMakes
reading the text a lot easier!
àNew dialogue box
àBoth have splotchy bloodlike effect
with transparent backgrounds
New Enemy!!!
àCrawler:
This zombie was once the poor victim of a misfired shotgun shell. Unfortunately
for it, the shot was only able to take out its legs, and leave it living in a
life full of misery. (Contains Less loot then the ‘walkers’)
àStats:
àAttacks
(Damage): 3 - 6
àAccuracy
(%): 60
àRadius
to join fight: 80
àXP:
10 - 12
àAP:
5 - 8
àMoney
(Max.): $30
àSpeed:
3.5
àModified stats for original zombies.
àStats:
àAttacks
(Damage): 3 – 7
àAccuracy
(%): 70
àRadius
to join fight: 180
àXP:
10 - 15
àAP:
5 - 10
àMoney
(Max.): $30
àSpeed:
5 (faster)
Music/Sound (Want feedback)
6 All NEW
songs!
àNew Music is from Classi (Original
songs from Satyre are still included)
à5 Background songs (New)
à1 Battle song (new)
New background music loop feature (Music only starts from the beginning
of its loop after another song ends or you enter/leave a battle.)
àThis means changing scenes will not
affect the flow of music unless it’s into/out of a fight.
Other:
-When you
approach a zombie in the world beyond, it pauses the game and sends you into
fight. Should be no more glitches with the player pushing the zombies around
the map
-Zombies
actually have accuracy now (Whereas before they ALWAYS hit you)
-When
looting zombies do not disappear (Looting is no longer a way to escape big
groups of zombies)
-Enemy
portraits for the fight scene have been re-positioned to suit the needs of new
types of zombies (crawler)
Inventory Menu: No need to take your
hands off the keyboard and use the mouse when navigating the inventory menu. You
can mouse over and click, or just hit the up/down arrows and it will change
which option you are on; then simply press enter(Action) to go into that page.
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