Monday 5 November 2012

Intro to Renewal 0.04

Renewal is a zombie survival game where the goal is basically to survive for as long as you can. If you want to know more I think you should give the game a try.

We are now into V0.04 and the game has so far progressed an extreme amount since we released 0.01. The newest Update includes plenty of fixes and some nice new features that I think you will all be excited for ;) If you want more information on the latest release (0.04) you can read it just below.

Our team consists of:

Tgbtom (Main Coder)
Skyepilot2 (Spriter and graphics designer)
GreenGuy (Spriter and graphics designer)
Satyre (Music Contributer)

V0.04
-NEW LOGO
-3 new world beyond scenes
Randomly spawned sheds (up to 3 between the 4 scenes)
Semi-Randomly spawned sheds can be looted from! (Money, weapons, ammo)
-Money system
Skills can officially be purchased
Money can be looted from zombies
-Control System (Limited but improved drastically)
One control cannot be assigned two separate purposes
Movement controls
Open Inventory
Open Options Menu (NEW!)
Open Recipe book
Action button (Talk, enter/leave buildings/scenes)
-Combat system
Text now indicates whether it is your turn or the foes turn
Sound effects corresponding to weapons (Still working on new sounds)
Looting: Stackable loots(2Xrotten Flesh, 45X Metal Pellets)
Actor indicator in fight scene that tells you how much ammo you have for the current weapon

New Graphics:
-New main menu
-Finished the craft background
-New Building: SHED
-New decorations:
3 new weeds
-Northern and southern borders of town (fenced with small gates)
-New arrows indicating where scenes can be left generally
-Outline on paths has been darkened, paths look has been improved slightly

 New Items:
-Canned beans
-Tulip Air Rifle
-Metal Pellet (Ammo)
-Rotten Flesh (No good use yet)
-Hand Saw
-Hammer
-Box of Nails

Other Fixes:
-Game freeze when cutting down trees has been fixed (No longer will you find zombie’s glitching out on tree stumps)
-Zombies start moving as soon as they are spawned
-When a menu is opened, zombie do not need to be regenerated (They are put back in the same place) This way people cannot escape a large battle by simply going into their menus
-The intro tutorial will no longer go back to earlier steps if you accidentally re-do one of them (E.G, pressing E/I will no longer put the tutorial back to that step and make you redo it all).
To skip the tutorial for players with experience, they may simply press F (Default) to open the options menu and then the same key to close it.
-Sometimes trees were not being cut down? Fixed



Thank you.

Here you may play the latest version of the game online (Beta):
http://www.stencyl.com/game/play/13503 <-- V0.04
http://www.newgrounds.com/portal/view/599829 <-- V0.04

P.S. If you have any ideas/concepts that you think will be interesting to see in later verions of this game let me know and we'd be glad to try it out (might even be part of our long planned list).

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