For the time being (while the Indiegogo campaign is active) all progress made daily that is generally posted on this blog will instead be posted in the form of an update on the campaign page. For any newcomers that do not know where to find the campaign, follow the link below...
http://www.indiegogo.com/projects/renewal-zombie-survival-indie-game/x/3972602?c=activity
-Tgb
P.S I have been doing updates in this form for the last 2 weeks approximately, so you may need to read all the updates if you want to catch up!
Renewal
Tuesday, 6 August 2013
Friday, 26 July 2013
July 26th Progress
Bug fixes!
Today I was able to fix several bugs that I have come across. Including XP gain glitches, invisible NPCs in some situations, and the HUD in the loot screen. There were several other small glitches fixed but it's too many small things to list.
Anyways, the midnight attack system is done as far as I know. I have been testing it and haven't come across any bugs yet that I haven't been able to fix easily. I will be talking to my brother Skye (Skyepilot2) and asking him if he is available to make a background for the midnight attack system in which case I will be able to move on with development.
Next thing to work on: I will be spicing up the combat system a little bit, speeding up AI turns and fixing issues with weapon accuracy, etc.
Today I was able to fix several bugs that I have come across. Including XP gain glitches, invisible NPCs in some situations, and the HUD in the loot screen. There were several other small glitches fixed but it's too many small things to list.
Anyways, the midnight attack system is done as far as I know. I have been testing it and haven't come across any bugs yet that I haven't been able to fix easily. I will be talking to my brother Skye (Skyepilot2) and asking him if he is available to make a background for the midnight attack system in which case I will be able to move on with development.
Next thing to work on: I will be spicing up the combat system a little bit, speeding up AI turns and fixing issues with weapon accuracy, etc.
Thursday, 25 July 2013
July 25th Progress
Midnight attack system almost complete.
Most of the code regarding the midnight attack system has been implemented. The only code left for this system is fixing a few bugs and glitches caused when fighting from inside the town. After these are fixed I will be moving on to the graphical/design portion of this system as there is barely any of the graphical design done yet. I am not worried about this portion looking perfect as of yet however. I am more focused on completing some other important features that I want done, then afterwards coming back and improving graphics in several aspects of the game.
-Tgb
Most of the code regarding the midnight attack system has been implemented. The only code left for this system is fixing a few bugs and glitches caused when fighting from inside the town. After these are fixed I will be moving on to the graphical/design portion of this system as there is barely any of the graphical design done yet. I am not worried about this portion looking perfect as of yet however. I am more focused on completing some other important features that I want done, then afterwards coming back and improving graphics in several aspects of the game.
-Tgb
Monday, 22 July 2013
Beta Download Open
Windows OS:
http://www.filefactory.com/file/9220qtyw043/Renewal_Beta_V1.0_Win.zip
Mac OS:
http://www.filefactory.com/file/39kr6trnv3vh/n/Renewal_Beta_V1_0_Mac_zip
Contact me if you have any questions, comments, concerns, or suggestions for the next release, as ideas are always taken into consideration with my own concepts!
Keep in mind this game is not in it's full state and you may notice less content then a full fledged game. Beta V1.0 is focused on the game engine and gameflow of the game not the content amounts. There is bound to be a lot of content added throughout upcoming releases, as well as new and improved features. This being said, there are some known bugs in V1.0, which have been fixed already. However the known bugs barely effect gameplay and so will be released when V1.1 comes out.
That's all to say about it, have fun, and don't forget to give feedback in the end, it is always highly appreciated!
http://www.filefactory.com/file/9220qtyw043/Renewal_Beta_V1.0_Win.zip
Mac OS:
http://www.filefactory.com/file/39kr6trnv3vh/n/Renewal_Beta_V1_0_Mac_zip
Contact me if you have any questions, comments, concerns, or suggestions for the next release, as ideas are always taken into consideration with my own concepts!
Keep in mind this game is not in it's full state and you may notice less content then a full fledged game. Beta V1.0 is focused on the game engine and gameflow of the game not the content amounts. There is bound to be a lot of content added throughout upcoming releases, as well as new and improved features. This being said, there are some known bugs in V1.0, which have been fixed already. However the known bugs barely effect gameplay and so will be released when V1.1 comes out.
That's all to say about it, have fun, and don't forget to give feedback in the end, it is always highly appreciated!
Midnight Attack System
All of the bugs that have been discovered by Beta testers up to this point have been fixed. I plan to move on with adding a few new items as I come up with how I am going to finish developing the midnight attack system.
For those that do not know what the midnight attack system is: Every midnight in the game, a horde of zombies hits the towns defences. If overrun, the town will have zombies spawning inside it until cleared out. This increases the push for survival because players are expected to not only fight to collect food and weapons, but also to barricade the town. After so many days of the town being overrun without being cleared I possibly want to make it impossible to clear making the game very challenging to survive at that point, but still possible. Certain town features would also be unavailable when the town is overrun (Hospital maybe?).
Contact me with feedback or suggestions at RenewalTheGame_Support@hotmail.com
-Tgb
For those that do not know what the midnight attack system is: Every midnight in the game, a horde of zombies hits the towns defences. If overrun, the town will have zombies spawning inside it until cleared out. This increases the push for survival because players are expected to not only fight to collect food and weapons, but also to barricade the town. After so many days of the town being overrun without being cleared I possibly want to make it impossible to clear making the game very challenging to survive at that point, but still possible. Certain town features would also be unavailable when the town is overrun (Hospital maybe?).
Contact me with feedback or suggestions at RenewalTheGame_Support@hotmail.com
-Tgb
Wednesday, 17 July 2013
Support the Developent!
Hey everyone it would be greatly appreciated if I could get some support at Renewals newly set up Indiegogo page. If you are not satisfied with the information posted on the blog feel free to read through all of the information on the page as well a watching the video I made of myself talking about Renewal! All support is appreciated, and I thank you for any contributions ahead of time. Here is the link:
http://igg.me/at/RenewalTheGame/x/1810132
Pledge your heart out ;)
-Tgb
http://igg.me/at/RenewalTheGame/x/1810132
Pledge your heart out ;)
-Tgb
Tuesday, 16 July 2013
Opening the game!
The game can be opened with Internet browsers, however I noticed many issues with playing through a browser including extreme lag so I suggest playing by opening the game file with the given standalone flash player that is included in the download! If you do not know how to do this do it as follows: Right click on Renewal Beta V1.0 (.swf) and clic on open with... Then choose browse for program and navigate to the game folder. Then select the Flash player within the folder to open the game with and it should work great!
-Tgb
-Tgb
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