Tuesday 9 July 2013

July 9th Quest and Dialog

Today was spent on fixing glitches within the quest system and dialog system as well as making some pretty big improvements. Pre dialog when going to accept quests has been added completely. A lot of code for the quest system and dialog system has been minimized to improve performance as well as make new implementations much easier/quicker. Gaining two levels at once (gaining one when you are still assigning skill points) has been fixed to actually work now.

The most notable feature of todays progress is the quests however, six all new quests were added to the game as well as the capability to have different quest givers. You can accept quests from Robert (originally), as well as Jeff and potentially any other NPCs I want to have quests. There will be more quests added however I am not sure if that will be after beta testing or if it will be before hand.

Just a couple minor touches with the quest system that I would like to fix up tomorrow morning before I move on to fixing and improving the world beyond scenes. Which in fact has also already been started, today weeds and trash/papers have been added as randomly generated décor to the world beyond scenes with the goal in mind of making it look somewhat more apocalyptic.

-Tgb

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